Is cryptic command good in Commander?

Is cryptic command good in Commander?

Since then, the card has cemented itself as a mainstay of blue decks in both Modern and Commander. As long as you’re playing Cryptic Command in Modern, it’s a terrific card and stands out as one of the few truly outstanding blue cards in the entire format.

What is true control MTG?

But a true control deck which has an answer for every single thing the opponent does. A deck which takes full control and aims to keep it, indefinitely. A deck which only at the very end will deign to deal some actual damage.

Is control good in EDH?

Control in Commander is a little easier than aggro to manage, but it’ll often mean that you’ll be the target for the rest of your life, at least in that play group. It won’t matter at all if you keep winning though.

Can you steal a Commander MTG?

What is Commander Damage? A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. Commander damage only cares about being dealt damage by the same commander. This means that, yes, you can steal someone’s commander and deal Commander damage with it.

How do you beat control decks?

DO play threats early before counterspells come online. Put creatures on the board or cards that generate value over time. DON’T play slow opening hands that allow the control player to accumulate resources before threats hit the board.

How do you deal with control MTG?

The simplest way to do this is to make as powerful a play as possible on the turn in which the control player first has four mana available to them. By doing this you force them to answer your threat with a card from the previous quadrants, rather than cast their card draw spell.

Why is cryptic command so good?

The easiest mode to understand and to use. This is what makes the Command so great: it never has to leave you down a card and, on the contrary, often is card advantage.

Which cards can be commanders?

When choosing a commander, you must use either a legendary creature, a planeswalker with the ability to be commander, or a pair of legendary creatures or planeswalkers that both have partner. The chosen card or pair is called the commander or general of the deck.

What Commander deck should I make?

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find. Lands that generate more than one colour of mana or that have special abilities are always a great shout.

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