What is a pulse move Pokemon?

What is a pulse move Pokemon?

These moves are based on aura and pulses. In Japanese, these moves all include the word はどう hadō, which is translated as either aura or pulse in their English names. These moves receive a 50% boost in power if the user has Mega Launcher and most can be used to target non-adjacent opponents in Triple Battles.

What moves are pulse moves?

Pulse moves

  • Aura Sphere Power. — PP.
  • Dark Pulse Power. 100% PP.
  • Dragon Pulse Power. 100% PP.
  • Heal Pulse Accuracy. — PP.
  • Origin Pulse Power. 85% PP. Hits adjacent foes.
  • Terrain Pulse Power. 100% PP.
  • Water Pulse Power. 100% PP.

Is terrain pulse a good move?

Terrain Pulse (Japanese: だいちのはどう Terrain Pulse) is a damage-dealing Normal-type move introduced in Generation VIII….Terrain Pulse (move)

Type Normal
Category Special
PP 10 (max. 16)
Power 50
Accuracy 100%

What is the move origin pulse?

Origin Pulse (Japanese: こんげんのはどう Origin Pulse) is a damage-dealing Water-type move introduced in Pokémon Omega Ruby and Alpha Sapphire. It is the signature move of Kyogre.

Does mega launcher affect heal pulse?

Mega Launcher boosts the strength of aura and pulse moves used by a Pokémon with this Ability. Damage-dealing moves are boosted in power by 50%, while Heal Pulse heals 75% of the target’s maximum HP rather than the usual 50%, including Z-Heal Pulse.

What moves get powered up by mega launcher?

Pulse moves
Mega Launcher boosts the power of Aura and Pulse moves, such as Aura Sphere and Dark Pulse, by 50%.

Who can learn terrain pulse?

These Pokémon can learn Terrain Pulse from a move tutor in the games.

  • Venusaur. #003 / Grass · Poison.
  • Blastoise. #009 / Water.
  • Exeggutor. #103 / Grass · Psychic.
  • Exeggutor. Alolan Exeggutor. #103 / Grass · Dragon.
  • Lickitung. #108 / Normal.
  • Kangaskhan. #115 / Normal.
  • Snorlax. #143 / Normal.
  • Mew. #151 / Psychic.

How much does mega launcher affect?

Mega Launcher boosts the strength of aura and pulse moves used by a Pokémon with this Ability. Damage-dealing moves are boosted in power by 20%, while Heal Pulse heals 48% of the target’s maximum HP rather than the usual 40%.

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