How do I change the camera orthographic size in unity?

How do I change the camera orthographic size in unity?

change size of orthographic camera

  1. var zoom = 100;
  2. var MainCamera : GameObject ;
  3. function ZoomCamera() {
  4. MainCamera. GetComponent(“Camera”). size = zoom;
  5. }

What is orthographic size in unity?

The Orthographic size is the visible area from center of the screen (read: half height) to the top in unity units (1 unity unit = 1m). So if you have a orthographic size of “1” it will show exactly 2 units height (2 meters).

How do I get the camera size in unity?

The camera’s height is twice its orthographic size; you can find its width by multiplying its height by its aspect:

  1. Camera cam = Camera. main;
  2. float height = 2f * cam. orthographicSize;
  3. float width = height * cam. aspect;

How do I change camera position in unity?

You can move the camera through scripting (attach it to the camera) :

  1. public class camera_script : MonoBehaviour.
  2. {
  3. public void move(Vector3 position)
  4. {
  5. this. transform. position = position;
  6. }
  7. }

What is an orthographic camera?

Orthographic projections shoot parallel rays from the camera. As a result, all objects appear the same in size, despite their distance from the lens. Orthographic projections come in handy for precise measurements when creating architectural and engineering renderings.

What is camera main orthographicSize?

The orthographicSize property defines the viewing volume of an orthographic Camera. The orthographicSize is half the size of the vertical viewing volume. The horizontal size of the viewing volume depends on the aspect ratio. Orthographic size is ignored when the camera is not orthographic (see orthographic).

How do I slow down zoom in unity?

Luckily there are two other ways to “Zoom” in Unity that are a bit more adjustable: Hold Alt + Right Mouse button and move the mouse. Use “flythrough mode”. Hold right click and use WASDQE to move around.

What is main Camera in unity?

The first enabled Camera component that is tagged “MainCamera” (Read Only). If there is no enabled Camera component with the “MainCamera” tag, this property is null. Internally, Unity caches all GameObjects with the “MainCamera” tag. When you access this property, Unity returns the first valid result from its cache.

What does the orthographicsize property do in Unity?

And thank you for taking the time to help us improve the quality of Unity Documentation. Camera’s half-size when in orthographic mode. The orthographicSize property defines the viewing volume of an orthographic Camera. In order to edit this size, set the Camera to be orthographic first through script or in the Inspector.

How big is the orthographicsize of a camera?

The orthographicSize is half the size of the vertical viewing volume. The horizontal size of the viewing volume depends on the aspect ratio. Orthographic size is ignored when the camera is not orthographic (see orthographic).

What should the camera size be in Unity3D?

Unity3D Correct Orthographic Size of Camera. For 2D game, default camera(orthographic) size is 5 and I am trying to figure out what it should be to get original views of images.

What should the default camera size be for a 2D game?

For 2D game, default camera (orthographic) size is 5 and I am trying to figure out what it should be to get original views of images. What should it be? Because 5 shows the images very smaller than original size.

Begin typing your search term above and press enter to search. Press ESC to cancel.

Back To Top