Where is ambient occlusion in 3ds Max?
The first thing you’ll need to do is open up the Material Editor in 3ds Max. So go up to Rendering>Material Editor>Compact Material Editor. This ambient occlusion is going to be applied as a map to a new material. So select one of the default materials and scroll down to the Basic Parameters.
What is ambient occlusion map in 3ds Max?
Solution: Ambient occlusion (AO) maps simulate the self-shadowing that occurs in the edges and crevices of objects with complex details. AO passes are often rendered separately and layered on top of other rendered elements in a compositing package.
How do you AO bake in 3ds Max?
3. Baking the Ambient Occlusion (AO) Map
- To bake the AO Map, begin with a new scene that includes the object you want to use.
- Select the object you wish to bake.
- Choose Rendering > Render to Texture to open the Render to Texture window.
What is texture baking in 3ds Max?
Baking to texture is the process of approximating complex surface effects as simple 2D bitmaps and then assigning them to objects. By creating a library of ‘baked’ texture maps, 3D visual effects on objects can be rendered in real time without having to recalculate elements such as materials, lighting, and shadows.
What is normal map in 3ds Max?
Applies a texture-baked Normals map to a material. This map is typically assigned to the Bump or Displacement component of a material, or both at once. Using the map for Displacement can correct edges that look too smooth, however extra faces are added to the geometry.
How to render ambient occlusion passes in 3ds Max?
Since you’ll be rendering through mental ray, select the drop down menu in the Material Browser and choose Show Incompatible. This will show all the available materials. Scroll down until you find the mental ray materials and choose the Ambient/Reflective Occlusion material.
Do you need to set up global overrides for ambient occlusion?
The Ambient Occlusion map considers the obstruction of the light by surface contours and surrounding objects. By using the Ambient Occlusion map when rendering, you do not need to set up special lighting, replace materials on the objects, or use with global overrides because the Ambient Occlusion map already accounts for these settings.
When to use the ambient occlusion ( Mr ) map?
Use an ambient occlusion map when you want the surface information to describe how much ambient light the surface can receive. Note: This map is available only when the mental ray renderer is active. The Ambient Occlusion map considers the obstruction of the light by surface contours and surrounding objects.
How to apply AO material in 3ds Max?
The first step is to open up your material editor and select one of the default materials. Select the Diffuse color and change it to completely white. This will act as the AO material. Next select the objects in your scene and apply this new material.