What happens if you inform the brotherhood?
After informing the Brotherhood of Steel or the Railroad, killing the courser before meeting the synths can break the quest, causing the synths to think they are being freed by the Railroad (even if one has destroyed the Railroad).
What happens if you inform both the Brotherhood and railroad?
Choices and Consequences: Informing the Railroad and Brotherhood of Steel. Bunker Hill. These gates will close, forcing you to fight your way around the back. It’s an easy fight, and for now you’re ignored.
How do I inform the brotherhood of mass fusion?
Inform the Brotherhood: Do this at the Prydwen or Boston Airport (depending where you stand in the BoS quest line), where you’ll speak to Proctor Ingram to inform the BoS. This begins their version of this quest (Spoils of War) and banishes you from the Institute, while skipping a few Brotherhood quests along the way.
What happens if you tell the Brotherhood of steel about the synth refuge?
Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you’d rather do later into the DLC or during a second playthrough.
What happens if I tell DiMA IM in the brotherhood?
You can tell DiMA that you’re from the Institute, Brotherhood, or Railroad. He has interesting dialog for each and it will not get you in trouble with him, even if you threaten. DiMA gives you quests to help the citizens of Acadia, though you can continue on the main quest.
What happens if you tell Institute about Acadia?
Upon the discovery of Acadia and while allied with the Institute, the Sole Survivor has the option to inform the Institute of the existence of the escaped synths in this location. The Institute will then send a team to Acadia to subdue and capture the escaped synths.
Is there a secret ending in Fallout 4?
It’s just the fallback ending. The one you can still get if you screw up with all the other factions. They won’t attack anyone you didn’t make an enemy of first, so it can look like there are different Minutemen endings.
What happens if I inform the institute about mass fusion?
Upon entering the relay, one will get a warning that relaying to the Mass Fusion building will make them a permanent enemy to the Brotherhood of Steel. This is the breaking point between the Brotherhood of Steel and the Institute.
Should I board the Vertibird to mass fusion?
Don’t Board the Vertibird. Instead, exit the area and make a trip to the Institute. Inform them of the Brotherhood’s plans, and solidify your newfound loyalty to the Institute faction. This will begin the Institute Quest: Mass Fusion.
What happens if you tell railroad about Acadia?
Informing the Railroad results in an NPC making their way to Acadia, with no consequences that we noticed. Taking action in Cleansing the Land can close The Way Life Should Be prematurely, so let’s resolve The Way Life Should Be first.
Should I tell DiMA IM with the Brotherhood?
When to inform Brotherhood, Institute and railroad?
Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you’d rather do later into the DLC or during a second playthrough.
Is there an alternate ending to informing Brotherhood?
Someone on steam forums reported that if you are stuck in the Forbidden Knowledge quest you can try killing the Synth with the quest marker last and that the quest may complete properly. So, informing the two aggressive factions (institute/brotherhood) is an alternate ending for the DLC.
Is it possible to complete the Brotherhood quest?
You cannot complete the quest for the Brotherhood OR the Railroad. You can go toward the Synths, who are hiding in a sewer, protected by turrets (hostile to all) and railroad (not hostile) while Institute Synths fight it out and try to get more loot, but it’s not even really worth it. I’d say let them live.
What does informing Institute and Brotherhood do in Far Harbor?
So, informing the two aggressive factions (institute/brotherhood) is an alternate ending for the DLC. It allows you to show your loyalty to the faction you’re working for, basically for roleplaying purposes. These factions would not have a role in the DLC without these options, so it’s cool that Bethesda threw them in.