How does strength and toughness work in 40k?
We do this by comparing the strength of your weapon against the toughness of your opponent’s unit. If my strength was equal to my opponent’s toughness, I would need to be rolling a 4 or higher. Respectively, if my strength was less than my opponent’s toughness I would need to roll a 5 or higher to succeed.
What is 40k toughness?
Toughness (T) is an indication of a creature’s ability to resist damage. It is very hard to damage a creature with a high T and relatively easy to damage one with a low T.
What is the highest strength weapon in 40k?
The prize goes to the Sunfury plasma annihilator, the deadliest Titan weapon if the most random. From its base attack, you can a staggering 288 regular damage per shot.
What does Strength do in 40k?
Strength (S) is an indication of how powerful that creature is and how much damage it can cause in combat.
How does 40k ballistics work?
Ballistic Skill (BS) dictates a character’s ability to use missile weapons, to throw an object, or (in the case of some creatures) to spit venom. Like WS, this is expressed in percentage terms of 01-100% and the higher the BS, the easier it is to hit a target.
What is AP in Warhammer 40k?
As stated, your AP is now a modifier on the armour penetration roll made by the opponent, not on the armour save value. A model with a 4+ save, for example, getting hit with a AP-3 weapon, cannot make a save, as 6-3=3.
Does Damage carry over in 40k?
No melee or shooting weapons in 40k do spill-over damage, with the very very rare exception. The only exception to no-spill damage I can think of is a Death Guard melee weapon.
How do wound rolls work in 40k?
For every wound roll you have passed, you have generated 1 wound. The Ork player allocates a wound and now has the ability to take a saving throw on that wound. If they fail the saving throw, it is then that you multiply the wound by the damage characteristic of the weapon.
Can you stack to hit 40k?
You can no longer stack negative to hit modifiers to get to a -2 or -3 to hit. The maximum is now -1. Hard Cap on positive to hit modifiers. This one was less expected, but there is now a hard cap on bonuses to hit as well.