What are the bans in BW ou Smogon?
Evasion Clause bans the use of Double Team and Minimize, Sleep Clause bans two opposing Pokemon being intentionally put to sleep, Species Clause bans two Pokemon with the same Pokédex number from being on the same team, and OHKO Clause bans the moves Sheer Cold, Fissure, Guillotine, and Horn Drill.
What are the tiers for Smogon in Gen VI?
Typically, they are updated after three months of usage statistics from Smogon’s simulator, Pokémon Showdown. The standard tiers that are endorsed by Smogon in Gen VI are Ubers, OverUsed (OU), UnderUsed (UU), RarelyUsed (RU), NeverUsed (NU), PU, Little Cup (LC), and Doubles. Ubers is the tier above OU.
Are there any banlists for Smogon in dream world?
Below is the full list of Smogon’s clauses and Dream World-specific banlist. The clauses below apply to all BW tiers except Challenge Cup, which has no clauses. Species Clause – A player cannot have two Pokemon with the same National Pokedex number on a team. For example, using a team with two Koffing would break this clause.
What kind of Pokemon are banned from Smogon University?
Banned Pokémon 1 Aegislash. 2 Arceus. 3 Blaziken. 4 Darkrai. 5 Deoxys. 6 Deoxys-A. 7 Deoxys-D. 8 Deoxys-S. 9 Dialga. 10 Genesect.
When does snow warning fail in Generation VI?
In Generation VI, the hail will last only for five turns instead. This can be extended to eight turns if the Pokémon is holding an Icy Rock. If heavy rain, extremely harsh sunlight, or strong winds are present, Snow Warning will fail to activate.
What happens if hail is active in Smogon?
If Hail is active, this Pokemon’s evasiveness is 1.25x; immunity to Hail. On switch-in, this Pokemon summons Hail. On switch-in, this Pokemon summons Hail. This Pokemon is immune to sound-based moves, including Heal Bell. If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.
Can you use snow warning outside of battle?
Snow Warning has no effect outside of battle. Please note that this is only 100% accurate to Generation VIII games. For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.